The Needlefish is a small escort ship that can provide fire support to the carrier, and can be used by both the AI and players. The Seal, Walrus, Bear, Mule, Razorbill, Petrel, Albatross, and Manta are the playable craft that can be launched from your carrier. When viewed through cameras, units have abbreviations to identify them. However, if you are able to sit at an empty drone control seat first, you can then interact with the ship's log normally. Oddly, attempting to interact with this screen directly requires the leftmost vehicle control seat to be empty. The border glows when an update is available, and the alert can be dismissed by looking at the screen. This updates as players join and leave the game, as enemies are destroyed, and as vehicles are lost in battle. To the right of the runway lights is the ship's log. These lights can be used at night to help pilots get their bearings, though in PvP these lights can quickly identify an enemy carrier. Above that are the controls for the runway lights - the green lights at the start (the stern of the ship), the red lights at the end (the bow), and white lights indicating the runway edge. To the left are movable spotlights that can be aimed anywhere on the flight deck. With only three consoles, only three players can control vehicles at any time. There are three consoles on the starboard side of the bridge used to control vehicles. There are various vehicles you will command in Carrier Command 2, and fall broadly in two categories: Surface (amphibious) vehicles and Air vehicles.
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